AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games in Chile Q3 2021: Performance Insights
In Q3 2021, the top 5 hybridcasual games in Chile showed varied performance in downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive overview of these trends.
In the third quarter of 2021, the top 5 hybridcasual games in Chile displayed diverse performance metrics across downloads, revenue, and active users. Below, we delve into the specifics of each game, based on data from Sensor Tower.
Sniper 3D: Gun Shooting Games from Wildlife Studios saw fluctuating weekly revenue, peaking at around $6.6K in late September. Weekly downloads varied, with a high of nearly 19.6K at the start of July, but declined to approximately 11.7K by the end of September. Active users also showed a downward trend, starting from 115.9K in late June and dropping to 86.3K by the end of the quarter.
Art of War: Legions by Fastone Games experienced a notable increase in weekly revenue, reaching up to $5.6K in the final week of September. Downloads saw a significant rise, particularly in September, peaking at around 15.7K. The game also enjoyed a steady climb in active users, starting from 30.6K in late June and surging to 73.6K by the end of the quarter.
Pixel Gun 3D: Online Shooter from Cubic Games had a more stable revenue trend, with a peak of approximately $3.4K in early September. Downloads remained relatively consistent, fluctuating around the 5K mark throughout the quarter. Active users saw minor variations, maintaining an average of around 28K to 30K.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced growth in revenue, peaking at about $2.9K in mid-September. Downloads showed a rising trend, reaching up to 7.3K in mid-September. Active users also increased steadily, starting from 19K in late June to about 30K by mid-September.
Bricks Ball Crusher, published by 敏 刘, saw a more stable revenue stream, peaking at $1.6K in mid-July. Downloads fluctuated, with a high of 9.1K in mid-August but dropping to around 4.4K by the end of September. Active users exhibited a decline, starting from 82.6K in late June and decreasing to 72.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.